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Ollydbg tutorial italiano
Ollydbg tutorial italiano













  1. Ollydbg tutorial italiano how to#
  2. Ollydbg tutorial italiano install#
  3. Ollydbg tutorial italiano download#

The src placement can be used with the variables sx, sy, sz in the formulas. The src property can be used to read placement information from another object, so I can place objects in parallel. The dialer error for the toucher will be fixed, its is not critical, because I never used a widget for the toucher, so no test For me, I need to select a menu item instead of click on the toolbar, because it is hard to distinguish from each toolbar items. : _ViewProviderToucher instance has no attribute 'dialer'ģ, Is it possible to change the icons of your animation plugin? I see the icons are not clear enough to recognize, it is some blur compared with the standard FreeCAD toolbar icons. _EditWidget._init_(self, True, obj,menu,noclose,*args)įile "D:\software\sci\freecad\FreeCAD_x86_dev_win\Mod\Animation\EditWidget.py", line 24, in _init_ Self.dialog=EditWidget(self,self.emenu + anims,False)įile "D:\software\sci\freecad\FreeCAD_x86_dev_win\Mod\Animation\EditWidget.py", line 51, in _init_ Sorry, this looks like a complain, but I do think you need to change them to english, so that more and more people can understand them.Ĭode: Select all, , ]įile "D:\software\sci\freecad\FreeCAD_x86_dev_win\Mod\Animation\Animation.py", line 230, in doubleClickedįile "D:\software\sci\freecad\FreeCAD_x86_dev_win\Mod\Animation\Animation.py", line 222, in setEditįile "D:\software\sci\freecad\FreeCAD_x86_dev_win\Mod\Animation\Animation.py", line 218, in edit I can see there are many tutorials one the internet for the later 3D tools.ĮDIT: Even the downloaded file, such as "m03_dreiachsenroboter.fcstd", those names are in German, and also if you open the file, the part names and the compound names are all in German languages, so this is quite hard to understand. I just see that there are quite little tutorials than Blender.

Ollydbg tutorial italiano how to#

When I click on the toolbar, I see one item is added to the project tree, but how to use them? Any tutorials?Ĥ, I have take several hours to try to learn myself, but sorry, I can't do that. I see there are many icons when your wb activated, but I don't know how to use those toolbars.

Ollydbg tutorial italiano install#

Also, I think to demonstrate a simple movement and animation, a simple one degree of freedom robot should be OK.ģ, do you have any simple tutorials about how to use your animate wb, I have only install the animate wb and the assembly2 wb.

Ollydbg tutorial italiano download#

What is needed to run those files? It looks like I need to download some third part of the GUI library (kivy?), this may be quite easy under Linux, but not quite easy under windows. I did see your above two links, but sorry I still don't know how to do thatġ, I use google translate to see your web links in English language, but I still don't know what is the steps to construct the armĢ, I can download the files you supplied in your links, but It looks like that are quite complex to run. Then create a Part compound around them and move it to the right assembly position The simplest way is to place your componentes to the origin with an axis of the coordinate system as rotation axis. I have upload all the files(the all.FCStd file contains three objects, and the t1.FCStd file is the part file) In the assembly2 wb, I have put one constraint, so the axis of the cylinder's axis get aligned, but I see I can still move the part2 from the draft's rotate tools, so is there a real constraint? I have see there is a animation wb, but I don't see a detailed instruction on how to select an axis of the rotation center in this wb, I see many videos in the Youtube, but still not quite sure how to use it. I have see the Placement menu item, but that can only rotate an object along the standard X Y Z axis, and also if I choose the user specified axis, I still see the origin is not the center of the cylinder's circle, but the vertex point of the box.Īny suggestions? Do I need to reset the origin of the part2 to the center of the cylinder? (I have some experience of Blender, there, I can specify a rotation center using 3D cursor, so rotation in Blender is quite easy)

ollydbg tutorial italiano

I have three parts, and try to make a three links arm, I can use the assembly2 wb simply align the part 1 and part 2, but I have no idea how to rotate the part 2 along the axis (which is the axis of the cylinder).















Ollydbg tutorial italiano